Thanks to the work of Professor Alice M. Agogino (UC Berkeley), this year’s workshop featured a collective thought board about design competencies with input from many of our participants. Here are the key points from the board, divided up into eight sections.
Personal Qualities
- Comfort with ambiguity
- Tolerance for ambiguity
- Resourceful
- Persistent
- Open-mindedness
- Relax & have fun; good humor
- Be willing to step aside and have students step up.
- Student self-confidence to lead the show
- Risk-taking ability
- Confidence in ability to ask questions and come up with ideas
- Recovering from failure
- Proactivity (go ahead) & fearlessness (take risks)
- Giving credit where credit is due
- Collegiality & trust
- Ability to identify and actuate passion
- Humility
- Judgment on knowing when to get help
- Knowing when you’ve exhausted too much time plus resources to one design step
- Fail with grace
- Letting your idea go away
- Curiosity
Evaluation & Testing
- Comparing & evaluating solutions
- Modeling & analytical skills
- Ability to “listen to” tests, experiments with prototypes, etc.; exploit what you hear and interpret (for debugging)
Creativity
- Ideation, brainstorming
- Offset with decision making tool to assess risk and potential failure
- Generate a variety of novel solutions that are feasible
- Think outside the box
- Creativity thinking skills
- Create unexpected solutions that are innovative
Problem & Opportunity Identification
- Problem identification
- Identify constraints
- Problem discovery problem definition situated in work, service learning, dorm rooms, etc.
- Ability to determine a market and assess a market opportunity
- Understanding context of problem you are solving
- Optimism, seeking opportunities (even among constraints)
- Identify customer needs and opportunities for innovation
Communication & Teamwork
- Oral/written communication
- If you can’t communicate with your team, client, or other stakeholder, you are handicapped
- Teamwork
- How to select the right kind of team members (i.e., identifying individual strengths)
- Be able to listen to others and really hear what they have to say
Knowledge Creation & Thinking Processes
- Abstraction
- Being able to transfer knowledge from on area to another area
- Asking good questions
- Ability to search the patent literature
- Know how to recognize unknowns/assumptions/ limitations
- Application of domain knowledge to other domains
- Ability to abstract and detail (rolling up/down in representations)
- Ability to think on multiple levels; what is in front of me; what was I doing before then next; what is this process about; how do I change this process
- Gather information
- Recognize you have a cultural lens
- Know how to get information
- Know what to record/save/document/share (when, why, who, how . . . )
- Ability to search for information . . . and critically analyze it . . . and categorize it . . . and determine its relevance
- Troubleshoot a non-functioning device or prototype to I.D. the root cause of a failure
- Critical thinking
- Knowledge capture, maintaining for re-use
- Learning to learn
- Ability to teach themselves
- Graduates should be able to self-assess their core competencies so as to seek out opportunities for improvements. Also they should be willing to unlearn defunct/obsolete knowledge, ambiguity their crystallized skills and reorganize their faculties to meet new challenges
Making Things
- Prototyping skills
- Knowing when to model or prototype
- Building (less talk, more action)
- Use tools to build
- Iterative prototyping (i.e., build/ test, change, rebuild)
- Realization of multiple repetitions of divergence/ convergence process in idea generation
- To be able to build or provide required information to be able to manufacture a product. Building skills are generally required
- Implement an idea that can be built and mass-produced
- Sketching
- Drafting/CAD/SolidWorks
Technical Fundamentals
- 2nd order ODE’s
- Bernoulli
- Control volumes & transport
- Use engineering fundamentals to guide design and to model concepts to predict performance
- Functional identification
- Regardless of design or communication capability, students must develop technical competence – CORE to professional engineers
- Making user centricity real
- Building to learn
- Make innovation tangible and digestible
- Building collaboration not ownership
- Ability to search out information
- Critically analyze it
- Categorize it
- Determine relevance
- Ability to listen to tests, experiments with prototypes, etc..