CLD MDW XII is virtual

Clive L. Dym Mudd Design Workshop XII

2-D and 3-D Representations of Designs In Campus Facilities and Remotely

27 May – 29 May 2021

Supported by Harvey Mudd College, engineers, designers, and educators will gather to discuss and share approaches for sketching, drafting, prototyping, and producing artefacts in design related courses and activities, including industrial and entrepreneurial efforts. Prototypes are used for a variety of purposes throughout design processes, including communication, testing, exploring ideas, etc. Appropriate levels of prototyping at all phases of a design process are critical to a good design process and outcomes. Training on use of and selection of the most appropriate means of prototyping and descriptive communication for sharing, learning, exploring, and production are needed for educationally and industrially driven projects. Especially noteworthy is that the increase in distance learning and remote work may reduce access to equipment and staff as well as the informal interactions that improve the product and learning or working environment. We will explore the role of artifact exploration, description, development, and realization throughout the different phases of the design processes and explore how these can be leveraged to improve outcome and process.

A. M. Agogino, University of California, Berkeley; A. Altman, United States Air Force Research
Laboratory; R. Bailey, University of Virginia; S. Daly, University of Michigan; G. Fine, Boston University; A. Ibrahim, Yorkville University; M. Kokkolaras, McGill University; G. G. Krauss (committee chair), Harvey Mudd College; M. Lande, South Dakota Mines; C. L. Magee, Massachusetts Institute of Technology; K. H. Sienko, University of Michigan; M. Siniawski, Loyola Marymount University; J. P. Terpenny, The University of Tennessee; J. Turns, University of Washington; V. Wilczynski, Yale University; and M. C. Yang, Massachusetts Institute of Technology.

May 27, 2021

8:00am – 9:00am PDT, Thursday
Keynote Speaker:  Dorothy Jones-Davis
Made for Design: Leveraging the Maker Movement to Enhance Engineering Design Education

Although many institutions of higher education have makerspaces or maker programming on campus, including many engineering departments, the value and promise of non-academic making to traditional engineering pedagogy has not been fully realized. Making has often been siloed to the makerspace as “hobby” or contextualized specialty skill for course needs, neglecting an opportunity for inter- and multi-disciplinary contributions to design education. Often, students entering higher education possessing a rich personal background experience of making are under-appreciated in the academic setting. In tandem, many forms of high tech making have been prioritized over more “traditional” maker skill sets, such as woodworking, welding, as well as artisanal craft, and others that have value in the engineering design process. There is a tremendous opportunity for institutions of higher education to leverage as students enter academia with a diversity of maker competencies – an opportunity to embrace and translate these valuable engineering-related skillsets to produce the next generation of innovative design thinkers.  Additionally, there is also an opportunity to meaningfully engage the local and global
maker, business, and civic communities to expose students to real-world problems, knowledge, and competencies, and trajectories, thus ensuring well-educated, highly-skilled, and workforce-ready graduates.

9:15am- 11:15am PDT, Thursday
Session 1: Making beyond the physical
Session Chair: Kathleen Sienko, University of Michigan

  • Innovating and Self Actualizing through Prototyping and WorldBuilding, Ade Mabogunje, Stanford University
  • Overview of the inaugural Canadian Design Workshop (CDW1): from Vision to Evaluation, Meagan Flus, University of Waterloo
  • Semantic Fluency in Design Reasoning, Jenny Quintana-Cifuentes, Purdue University
  • Designing a Design-Driven Human-Centered Engineering Program, Avneet Hira, Boston College

11:30am – 13:30pm PDT, Thursday
Session 2: Perception and graphical representation
Session Chair: Micha Lande, South Dakota School of Mines and Technology 

  • Improving Engineering Sketching Education through Perspective Techniques and an AI-Based Tutoring Platform, Morgan Weaver, Georgia Institute of Technology
  • Building Confidence and Embracing Failure through Sketching, Madhurima Das, Massachusetts Institute of Technology
  • CAD as a prototyping method: Uses and timing of computer-aided design artifacts throughout the design process, Hannah Budinoff, University of Arizona
  • Student Perception of Construction Problems and their Process Design Strategies, Farshid Marbouti, San Jose State University

May 28, 2021

8:00am – 9:00am PDT, Friday
Keynote Speaker:  Amar Hanspal
When Two Disciplines Collide: Design meets Manufacturing for Seamless Product Innovation

Up until recently, design and manufacturing were treated as two distinct steps in the lifecycle of a product. The historical segregation between the two has led to countless failures – familiar to many product designers and engineers – in which plans for a beautifully designed product completely unravel as soon as the production engineer is called in to determine the feasibility of actually building the product at scale. When a product design isn’t optimized for the machines building the product, it results in hundreds of thousands of dollars lost. On the flip slide, fancy industrial robots are entirely ineffective if they can’t assemble the cutting-edge products that hit their floor. But we’re beginning to see an important shift driven by technological advances in manufacturing – from software and adaptable robotics, to machine learning and computer vision. A convergence of the two disciplines – in which each stage is informed by the other – is inspiring a two-way street of innovation that significantly lowers costs and streamlines the entire production process – soup to nuts. It also offers up exciting opportunities for engineers entering the workforce. In today’s world curiosity and collaboration move the center of a person’s abilities more than functional expertise.

9:15am – 11:15am PDT, Friday
Session 3: Early prototype education and interaction
Session Chair: Sunand Bhattacharya, Boston College

  • Design in the freshman year: the roles of prototyping, Mathematics, Physics, Social Science and Arts and Humanities, Christine Yogiaman, Singapore University of Technology and Design
  • The impact of appropriate prototyping choices on achieving design functionality for novices, Matthew Wettergreen, Rice University
  • Community-Engaged Learning, Prototypes and Requirement Development, William Oakes, Purdue University
  • Using practitioner strategies to support engineering students’ intentional use of prototypes for stakeholder engagement during front-end design, Ilka Rodriguez-Calero, University of Michigan

11:30am – 13:30pm PDT, Friday
Session 4: Virtual and remote experiences
Session Chair: Maria Yang, Massachusetts Institute of Technology

  • Experiences with Prototyping and Making in Virtual Classes, Reid Bailey, University of Virginia
  • Multinational study on Fast Feedback and Team Member Behavior Change, Gordon Krauss, Harvey Mudd College
  • Successful Strategies for Remote Making: A Case Study of the SmithVent Experience, Susannah Howe, Smith College
  • Iterating Overnight: Using Cardboard to Teach Audio During a Pandemic, Colin Gray, Purdue University
  • Implications of Psychological Safety to Facilitate an Inclusive Environment in Remote Design Team Collaboration, Lawrence Domingo, Stanford University

May 29, 2021

8:00am – 9:00am PDT, Saturday
Poster session
Session Chair: Chris Rennick, University of Waterloo

  • An Exploration of Prototyping Strategies Used  By Students and Practitioners  in Remote Engagements with Stakeholders During Front-End Design, Nick Moses, University of Michigan
  • Explorative Product Development through PolyNURBS modeling in the Early Phase of PGE – Product Generation Engineering, Leonard Sporleder, Karlsruhe Institute of Technology
  • Impact of a Statics Sketch Tutoring Application Through an Open Ended Design Problem at Multiple Universities, Josh Taylor Hurt, Georgia Institute of Technology
  • Modified Design Process for Origami-Based Hybrid Soft Robot, Dina Abulon, University of California, Irvine
  • Tinkering to Learn Engineering, Micah Lande,  Dakota School of Mines & Technology

9:15am – 11:15am PDT, Saturday
Session 5: Prototype models and processes
Session Chair: Ada Hurst, University of Waterloo

  • Predicting Success of Engineering Student Makers: Relationships between Makerspace Involvement, Morgan Weaver, Georgia Institute of Technology
  • Student perspectives of “deep modeling”: What it is, why it is important, when it is useful, and how to do it, Robin Adams, Purdue University
  • Engineering students’ performance of prototyping:  Process, Purpose, and perception in the design classroom, Todd Fernandez, Martin Jacobson, Georgia Institute of Technology
  • Understanding Anchors Associated with Secondary School Students’ Engineering Design Experiences, Medha Dalal, Arizona State University

11:30am – 12:30pm PDT, Saturday
Wrap Up


REGISTRATION DEADLINE    Saturday, 1 May 2021

To ensure a place at the workshop, please register online by Saturday, 1 May. Clive L. Dym Mudd Design Workshop XII Registration:

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